

This should make it so only weapons that were made for suppression will, well, suppress.Īmong some small changes to each kit, the blog update talked about the team’s devotion to making adjustments to make the game’s squad system work better. That said, this change sounds perfectly reasonable, as it was easy to abuse the suppression system. For those who don’t know, in Battlefield 3 your vision turns colorless when you’re under fire, your hearing is muffled, and your weapon sways more when you’re trying to aim. Light Machine guns will provide more suppression than in Battlefield 3, while other weapons will provide significantly less. It should also be said that there was no mention of how weapons will be unlocked. There is something satisfying about working your way to the level cap and ultimately unlocking an incredible piece of equipment or perk.

While it is, admittedly, nice to unlock whatever you want, whenever you want. When I first read about this “upgrade path” system, I thought it was similar to the more recent Call of Duty’s “unlock what you want” policy, but upon seeing otherwise, I was sort of relieved.

Two will be specific to each respective kit, where the other two will be available for all kits and will focus on straight-up offense and defense. So instead of being locked to a single line of upgrades, you can choose one of four “upgrade paths”. To start, you can “choose your path” when unlocking perks and equipment. Today’s post in DICE’s “ The Road to Battlefield ” blog shows off the appearance of the soldiers associated with each of the game’s multiplayer kits, and details several changes to some of the series’ mechanics and systems.
